{"id":8342,"date":"2019-08-18T09:26:57","date_gmt":"2019-08-17T23:26:57","guid":{"rendered":"https:\/\/nsrd.info\/blog\/?p=8342"},"modified":"2019-08-18T09:27:04","modified_gmt":"2019-08-17T23:27:04","slug":"the-changing-face-of-computers-on-screen","status":"publish","type":"post","link":"https:\/\/nsrd.info\/blog\/2019\/08\/18\/the-changing-face-of-computers-on-screen\/","title":{"rendered":"The Changing Face of Computers On Screen"},"content":{"rendered":"\n<p><em>Note: I originally wrote this in 2012, on my &#8216;unsane.info&#8217; blog. I&#8217;m winding that blog down, but wanted to preserve this post.<\/em><\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Introduction<\/h2>\n\n\n\n<p>When I first joined BHP IT Newcastle in 1996, I recall one of the senior managers there mentioning a recent TV interview he\u2019d done for the local station. As I recall it, the interview was about some new investments being made by BHP IT in Newcastle, and the journalist at the time wanted to do the interview in the computer room, standing in front of a bank of computers.<\/p>\n\n\n\n<p>The \u201cbank of computers\u201d they picked was actually the primary network rack. Why? Because they had the most blinking lights.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">The early years \u2013 The unfathomable future<\/h2>\n\n\n\n<p>The original &#8220;Alien&#8221; movie (1979) was a pivotal example of how we envisaged early computer interfaces. I\u2019m not talking about the displays, mind you; while they\u2019re incredibly primitive, they\u2019re a symptom of the time and they can be accepted as having a certain kitsch nostalgia:<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img loading=\"lazy\" decoding=\"async\" width=\"902\" height=\"381\" src=\"https:\/\/nsrd.info\/blog\/wp-content\/uploads\/2019\/08\/alien-display.png\" alt=\"\" class=\"wp-image-8343\" srcset=\"https:\/\/nsrd.info\/blog\/wp-content\/uploads\/2019\/08\/alien-display.png 902w, https:\/\/nsrd.info\/blog\/wp-content\/uploads\/2019\/08\/alien-display-300x127.png 300w, https:\/\/nsrd.info\/blog\/wp-content\/uploads\/2019\/08\/alien-display-768x324.png 768w\" sizes=\"auto, (max-width: 902px) 100vw, 902px\" \/><figcaption>Display from &#8220;Alien&#8221;, 1979.<\/figcaption><\/figure>\n\n\n\n<p>Enduring 8-bit graphics and primitive vector graphics are a necessity when you watch a movie of this age, and you just learn to deal with them.<\/p>\n\n\n\n<p>What\u2019s most noticeable though is how computers were presented. Let\u2019s look at few stills from \u201cAlien\u201d, as an example:<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img loading=\"lazy\" decoding=\"async\" width=\"1012\" height=\"420\" src=\"https:\/\/nsrd.info\/blog\/wp-content\/uploads\/2019\/08\/alien-mother.png\" alt=\"\" class=\"wp-image-8344\" srcset=\"https:\/\/nsrd.info\/blog\/wp-content\/uploads\/2019\/08\/alien-mother.png 1012w, https:\/\/nsrd.info\/blog\/wp-content\/uploads\/2019\/08\/alien-mother-300x125.png 300w, https:\/\/nsrd.info\/blog\/wp-content\/uploads\/2019\/08\/alien-mother-768x319.png 768w\" sizes=\"auto, (max-width: 1012px) 100vw, 1012px\" \/><figcaption>The &#8220;Mother&#8221; interface room in &#8220;Alien&#8221;, 1979<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><img loading=\"lazy\" decoding=\"async\" width=\"1016\" height=\"426\" src=\"https:\/\/nsrd.info\/blog\/wp-content\/uploads\/2019\/08\/alien-self-destruct.png\" alt=\"\" class=\"wp-image-8345\" srcset=\"https:\/\/nsrd.info\/blog\/wp-content\/uploads\/2019\/08\/alien-self-destruct.png 1016w, https:\/\/nsrd.info\/blog\/wp-content\/uploads\/2019\/08\/alien-self-destruct-300x126.png 300w, https:\/\/nsrd.info\/blog\/wp-content\/uploads\/2019\/08\/alien-self-destruct-768x322.png 768w\" sizes=\"auto, (max-width: 1016px) 100vw, 1016px\" \/><figcaption>Self-destruct sequence panel in &#8220;Alien&#8221;, 1979<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image\"><img loading=\"lazy\" decoding=\"async\" width=\"948\" height=\"396\" src=\"https:\/\/nsrd.info\/blog\/wp-content\/uploads\/2019\/08\/alien-medical-interface.png\" alt=\"\" class=\"wp-image-8346\" srcset=\"https:\/\/nsrd.info\/blog\/wp-content\/uploads\/2019\/08\/alien-medical-interface.png 948w, https:\/\/nsrd.info\/blog\/wp-content\/uploads\/2019\/08\/alien-medical-interface-300x125.png 300w, https:\/\/nsrd.info\/blog\/wp-content\/uploads\/2019\/08\/alien-medical-interface-768x321.png 768w\" sizes=\"auto, (max-width: 948px) 100vw, 948px\" \/><figcaption>Medical systems interface in &#8220;Alien&#8221;, 1979<\/figcaption><\/figure>\n\n\n\n<p>These images represent a lot about how computers \u2013\u00a0even futuristic ones \u2013 were imagined. In particular, common themes were:<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Lots of blinking lights. (The &#8220;mother&#8221; room above with Tom Skerritt is perhaps one of the absolute best examples of this.)<\/li><li>Lots of buttons. Rows and rows and rows of buttons.<\/li><li>The vast majority of buttons had no visible labels on them whatsoever.<\/li><\/ul>\n\n\n\n<p>\u201cAlien\u201d was released in 1979, and it was indicative of the attitude towards computers from that era. For comparison, consider \u201cStar Trek: The Motion Picture\u201d, released in December 1979:<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img loading=\"lazy\" decoding=\"async\" width=\"883\" height=\"378\" src=\"https:\/\/nsrd.info\/blog\/wp-content\/uploads\/2019\/08\/Star-Trek-The-Motion-Picture.png\" alt=\"\" class=\"wp-image-8347\" srcset=\"https:\/\/nsrd.info\/blog\/wp-content\/uploads\/2019\/08\/Star-Trek-The-Motion-Picture.png 883w, https:\/\/nsrd.info\/blog\/wp-content\/uploads\/2019\/08\/Star-Trek-The-Motion-Picture-300x128.png 300w, https:\/\/nsrd.info\/blog\/wp-content\/uploads\/2019\/08\/Star-Trek-The-Motion-Picture-768x329.png 768w\" sizes=\"auto, (max-width: 883px) 100vw, 883px\" \/><figcaption>&#8220;Star Trek: The Motion Picture&#8221;, 1979<\/figcaption><\/figure>\n\n\n\n<ul class=\"wp-block-list\"><li>Lots of flashing lights \u2013 check.<\/li><li>Lots of buttons \u2013 check.<\/li><li>Buttons without labels \u2013\u00a0check.<\/li><\/ul>\n\n\n\n<p>Even if we go back to 1968, when &#8220;The Ultimate Computer&#8221;, an episode of the original series of Star Trek was first aired, we see that overall, there were a lot of similarities between how computers were represented:<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img loading=\"lazy\" decoding=\"async\" width=\"714\" height=\"538\" src=\"https:\/\/nsrd.info\/blog\/wp-content\/uploads\/2019\/08\/The-Ultimate-Computer.png\" alt=\"\" class=\"wp-image-8348\" srcset=\"https:\/\/nsrd.info\/blog\/wp-content\/uploads\/2019\/08\/The-Ultimate-Computer.png 714w, https:\/\/nsrd.info\/blog\/wp-content\/uploads\/2019\/08\/The-Ultimate-Computer-300x226.png 300w\" sizes=\"auto, (max-width: 714px) 100vw, 714px\" \/><figcaption>Star Trek (Original Series) \u2013 &#8220;The Ultimate Computer&#8221;, 1968<\/figcaption><\/figure>\n\n\n\n<p>Buttons, so many buttons.<\/p>\n\n\n\n<p>Going back further, alien technology got different glowing lights and different physical interfaces, but they still had knobs and \u2013 and in the case of The Forbidden Planet, synaptic interfaces:<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"434\" src=\"https:\/\/nsrd.info\/blog\/wp-content\/uploads\/2019\/08\/forbidden-planet-1024x434.png\" alt=\"\" class=\"wp-image-8350\" srcset=\"https:\/\/nsrd.info\/blog\/wp-content\/uploads\/2019\/08\/forbidden-planet-1024x434.png 1024w, https:\/\/nsrd.info\/blog\/wp-content\/uploads\/2019\/08\/forbidden-planet-300x127.png 300w, https:\/\/nsrd.info\/blog\/wp-content\/uploads\/2019\/08\/forbidden-planet-768x326.png 768w, https:\/\/nsrd.info\/blog\/wp-content\/uploads\/2019\/08\/forbidden-planet.png 1087w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><figcaption>&#8220;The Forbidden Planet&#8221;, 1956<\/figcaption><\/figure>\n\n\n\n<p>Credit where credit is due though: for such an early movie, The Forbidden Planet was particularly futuristic in its imagining of advanced technology. Perhaps as much as anything, because it didn&#8217;t rely on CRT screens, it was able to portray a different style of interfacing to technology.<\/p>\n\n\n\n<p>Jumping forward to 1984 when Doctor Who, &#8220;Resurrection of the Daleks&#8221; was first broadcast, we see a console in the TARDIS that looks like the following:<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img loading=\"lazy\" decoding=\"async\" width=\"709\" height=\"556\" src=\"https:\/\/nsrd.info\/blog\/wp-content\/uploads\/2019\/08\/Doctor-Who-Resurrection-of-Daleks.png\" alt=\"\" class=\"wp-image-8351\" srcset=\"https:\/\/nsrd.info\/blog\/wp-content\/uploads\/2019\/08\/Doctor-Who-Resurrection-of-Daleks.png 709w, https:\/\/nsrd.info\/blog\/wp-content\/uploads\/2019\/08\/Doctor-Who-Resurrection-of-Daleks-300x235.png 300w\" sizes=\"auto, (max-width: 709px) 100vw, 709px\" \/><figcaption>&#8220;Doctor Who: Resurrection of the Daleks&#8221;<\/figcaption><\/figure>\n\n\n\n<p>Again, don\u2019t get focused on the graphics on-screen, but check out the interface \u2013 a keyboard (and an ABCDEF\u2026 rather than QWERTY style layout, to boot).<\/p>\n\n\n\n<p>Jumping back to \u201c2001\u201d, released in 1968, the presentation of computers even then was focused on buttons and flashing lights (with the exception that HAL of course was AI and had a full speech interface):<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img loading=\"lazy\" decoding=\"async\" width=\"863\" height=\"402\" src=\"https:\/\/nsrd.info\/blog\/wp-content\/uploads\/2019\/08\/2001.png\" alt=\"\" class=\"wp-image-8352\" srcset=\"https:\/\/nsrd.info\/blog\/wp-content\/uploads\/2019\/08\/2001.png 863w, https:\/\/nsrd.info\/blog\/wp-content\/uploads\/2019\/08\/2001-300x140.png 300w, https:\/\/nsrd.info\/blog\/wp-content\/uploads\/2019\/08\/2001-768x358.png 768w\" sizes=\"auto, (max-width: 863px) 100vw, 863px\" \/><figcaption>&#8220;2001&#8221;, 1968<\/figcaption><\/figure>\n\n\n\n<p>Bearing in mind at this stage \u2013 anywhere between 1968 and 1984 \u2013 computers were devices that were barely understood by lay people; in 1968 in particular, one of the founding computers of the \u201cnew digital age\u201d, the IBM S\/360, had only been out for four years. People were, quite frankly, only just barely starting to get their minds around what even these primitive (by our current standards) systems could do. For many years, a &#8220;computer&#8221; had been a person employed to crunch numbers, not some electronic device.<\/p>\n\n\n\n<p>By 1984, while there were 8-bit desktop computers (Commodore, Apple II series, etc.), the burgeoning industry was really only just starting to strap the training wheels on; Apple\u2019s pivotal 1984 ad (January 22, 1984) to introduce the Macintosh didn\u2019t actually feature the computer itself, and interfaces in terms of what the average person might be aware of were well and truly mired in the keyboards and the flashing lights. Computers were still often seen as the domain of men, and computer users were still closer to mechanics than consumers.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">The Changing Face<\/h2>\n\n\n\n<p>Eventually though, something significant started to happen with the representation of computers on-screen. This change profoundly demonstrated the evolving attitude of people towards these previously enigmatic devices.<\/p>\n\n\n\n<p>1987 represented a good turning point in the way computer interfaces were shown on screen, with the start of \u201cStar Trek: The Next Generation\u201d. This introduced a touch-screen interface used throughout the series, LCARS (Library Computer Access\/Retrieval System) which had no hardware buttons at all:<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img loading=\"lazy\" decoding=\"async\" width=\"714\" height=\"400\" src=\"https:\/\/nsrd.info\/blog\/wp-content\/uploads\/2019\/08\/LCARS.png\" alt=\"\" class=\"wp-image-8354\" srcset=\"https:\/\/nsrd.info\/blog\/wp-content\/uploads\/2019\/08\/LCARS.png 714w, https:\/\/nsrd.info\/blog\/wp-content\/uploads\/2019\/08\/LCARS-300x168.png 300w\" sizes=\"auto, (max-width: 714px) 100vw, 714px\" \/><figcaption>LCARS interface in &#8220;Star Trek: The Next Generation&#8221;<\/figcaption><\/figure>\n\n\n\n<p>Since these interface boards were completely workshop developed, the most they featured on screen in terms of human interaction were blinking lights and changing light levels in response to touch. It would be easy to imagine though that the specific purpose of such a touch-screen interface would have been to allow the interface to be redesigned\/represented on the fly based on the operational function being performed at the time.<\/p>\n\n\n\n<p>Indeed, &#8220;Star Trek&#8221;, the reboot in 2009, showed us full touch screen interfaces that clearly simply showed whatever the interface needed \u2013\u00a0no hard-coded interfaces, for the most part:<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"425\" src=\"https:\/\/nsrd.info\/blog\/wp-content\/uploads\/2019\/08\/star-trek-1024x425.png\" alt=\"\" class=\"wp-image-8358\" srcset=\"https:\/\/nsrd.info\/blog\/wp-content\/uploads\/2019\/08\/star-trek-1024x425.png 1024w, https:\/\/nsrd.info\/blog\/wp-content\/uploads\/2019\/08\/star-trek-300x124.png 300w, https:\/\/nsrd.info\/blog\/wp-content\/uploads\/2019\/08\/star-trek-768x319.png 768w, https:\/\/nsrd.info\/blog\/wp-content\/uploads\/2019\/08\/star-trek.png 1196w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><figcaption>Touch-screen interfaces in &#8220;Star Trek&#8221;, 2009<\/figcaption><\/figure>\n\n\n\n<p>Jump to 2002, with the release of \u201cMinority Report\u201d (a populist B grade movie), and you had the presentation of an alternate to a touch interface \u2013 a gestural augmented reality\/projected interface:<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img loading=\"lazy\" decoding=\"async\" width=\"783\" height=\"332\" src=\"https:\/\/nsrd.info\/blog\/wp-content\/uploads\/2019\/08\/Minority-Report.png\" alt=\"\" class=\"wp-image-8355\" srcset=\"https:\/\/nsrd.info\/blog\/wp-content\/uploads\/2019\/08\/Minority-Report.png 783w, https:\/\/nsrd.info\/blog\/wp-content\/uploads\/2019\/08\/Minority-Report-300x127.png 300w, https:\/\/nsrd.info\/blog\/wp-content\/uploads\/2019\/08\/Minority-Report-768x326.png 768w\" sizes=\"auto, (max-width: 783px) 100vw, 783px\" \/><figcaption>Augmented reality\/Projected Interface in &#8220;Minority Report&#8221;, 2002.<\/figcaption><\/figure>\n\n\n\n<p>This style of interface had the user wear gloves that allowed motion tracking and interaction with the interface to the point that gestures could be used to slide content around, bring it in and out of focus, etc. While futuristic, and predictive of interfaces being developed along the Kinect product line, it did always seem an awful lot of hard work, as exemplified by the exasperated and overly theatrical gestures used in the German science fiction spoof, \u201cDreamship Surprise\u201d (2004):<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"431\" src=\"https:\/\/nsrd.info\/blog\/wp-content\/uploads\/2019\/08\/Dreamship-Surprise-1024x431.png\" alt=\"\" class=\"wp-image-8356\" srcset=\"https:\/\/nsrd.info\/blog\/wp-content\/uploads\/2019\/08\/Dreamship-Surprise-1024x431.png 1024w, https:\/\/nsrd.info\/blog\/wp-content\/uploads\/2019\/08\/Dreamship-Surprise-300x126.png 300w, https:\/\/nsrd.info\/blog\/wp-content\/uploads\/2019\/08\/Dreamship-Surprise-768x324.png 768w, https:\/\/nsrd.info\/blog\/wp-content\/uploads\/2019\/08\/Dreamship-Surprise.png 1132w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><figcaption>Projected\/Gestural Interface in &#8220;Dreamship Surprise&#8221; (2004)<\/figcaption><\/figure>\n\n\n\n<p>While it&#8217;s difficult to portray in a single image, the Queen becomes increasingly frustrated with the continual flicking of the zoom-out operation.<\/p>\n\n\n\n<p>\u201cQuantum of Solace\u201d (2008) kicked things up a gear by presenting a fully touch-screen multi-user interactive desk:<\/p>\n\n\n\n<figure class=\"wp-block-image\"><img loading=\"lazy\" decoding=\"async\" width=\"888\" height=\"388\" src=\"https:\/\/nsrd.info\/blog\/wp-content\/uploads\/2019\/08\/Quantum-of-Solace.png\" alt=\"\" class=\"wp-image-8357\" srcset=\"https:\/\/nsrd.info\/blog\/wp-content\/uploads\/2019\/08\/Quantum-of-Solace.png 888w, https:\/\/nsrd.info\/blog\/wp-content\/uploads\/2019\/08\/Quantum-of-Solace-300x131.png 300w, https:\/\/nsrd.info\/blog\/wp-content\/uploads\/2019\/08\/Quantum-of-Solace-768x336.png 768w\" sizes=\"auto, (max-width: 888px) 100vw, 888px\" \/><figcaption>Multi-user interactive desk in &#8220;Quantum of Solace&#8221;<\/figcaption><\/figure>\n\n\n\n<p>Here, users could swivel objects around, zoom and expand them, slide them across the desk to other users, etc.<\/p>\n\n\n\n<p>\u201cAvatar\u201d (2009) went further on the interface front, having users move apps and processes from a main monitor\/computer onto a portable tablet (something for which no screen shot does justice); ironically since starting to use the Mac app \u201cTeleport\u201d some years ago, and other multi-PC spanning keyboard-mouse software, I\u2019ve frequently found myself trying to drag windows\/applications between computers; quite simply, what Avatar shows isn\u2019t really all that futuristic, but rather, inevitable.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">So what happened?<\/h2>\n\n\n\n<p>What happened between the movies and TVs of the older era (mid-80s and older) and those of the newer era?<\/p>\n\n\n\n<p>The shift was profound yet entirely subtle, something that a lot of people wouldn\u2019t have really noticed at all \u2013 we shifted from portraying computer <em>hardware<\/em> to portraying computer <em>software<\/em>.<\/p>\n\n\n\n<p>Think of it \u2013 Alien, 2001, Star Trek, Doctor Who, etc. \u2013 they were all focused on computers as big chunks of hardware that were <em>physically<\/em> manipulated; switches were pulled or flipped, buttons were toggled or hit, and there was a lot of non-intuitive feedback in the form of pulsating and blinking lights. A computer was an often substantially large piece of hardware that would be approached by the user on-screen as if they were approaching an altar, or entering a place of worship. The human was typically portrayed as <em>intruding<\/em> on the computer rather than <em>using<\/em> the computer.<\/p>\n\n\n\n<p>None of which, of course, reflected where computers were actually heading.<\/p>\n\n\n\n<p>At some point though, fiction and the future aligned, and the way in which computers were presented changed to being all about the interface \u2013 the software. This was of course just holding up a mirror to society in general: since computers have been around, their usage model has been undergoing a significantly powerful evolution from being a specific tool to being a general purpose piece of equipment; the logical continuance from a \u201cpiece of equipment\u201d is an appliance, and that\u2019s the era we\u2019re starting to straddle into now, thanks in no small part to interfaces such as iOS and Android \u2014 when the software interface is done <em>really <\/em>well, the hardware practically melts away and you&#8217;re <em>just<\/em> using software.<\/p>\n\n\n\n<p>The fact that we\u2019re so comfortable with such depictions of computers in fiction now speaks volumes of how far our perception of computers have come \u2013 how mainstream they\u2019ve become. (And, for that matter, how powerful they\u2019ve become. Your average smart phone has more significantly processing power and RAM than your average computer from ten years ago.)<\/p>\n\n\n\n<p>What I find particularly amusing about this shift in the portrayal of computers on screen is how there\u2019s still some rigid holdouts in IT who haven\u2019t yet got the picture. Because computers and computing devices are shifting towards appliances, the average consumers aren\u2019t interested in the amount of RAM they\u2019ve got, or the speed of the processor, so long as it works, just the same way that consumers don\u2019t generally inquire as to the number of heating elements per bread slot in a toaster, etc. \u201cDoes it toast? Yes: good. Does it look aesthetically pleasing for my kitchen? Yes: good. Is it a suitable price for the function? Yes: good.\u201d That\u2019s the overall decision making process that goes into a toaster.<\/p>\n\n\n\n<p>Movies and TV shows often tell us fantastical stories that have little to no grounding in reality; yet at some point they collectively started to demonstrate the shift that was being experienced in computing \u2013 the movement away from the specific hardware to the general and nigh on infinitely adaptable software. They started working on the basis that the hardware was almost completely irrelevant to the actions you performed on it, which was completely setup and controlled in the software.<\/p>\n\n\n\n<p>And they did it without most of us even noticing it.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Note: I originally wrote this in 2012, on my &#8216;unsane.info&#8217; blog. I&#8217;m winding that blog down, but wanted to preserve&hellip;<\/p>\n","protected":false},"author":1,"featured_media":8357,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[12],"tags":[1528,1527,906,1033],"class_list":["post-8342","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-general-technology","tag-film","tag-hardware","tag-software","tag-tv"],"aioseo_notices":[],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"https:\/\/nsrd.info\/blog\/wp-content\/uploads\/2019\/08\/Quantum-of-Solace.png","jetpack_shortlink":"https:\/\/wp.me\/pKpIN-2ay","jetpack_sharing_enabled":true,"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/nsrd.info\/blog\/wp-json\/wp\/v2\/posts\/8342","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/nsrd.info\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/nsrd.info\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/nsrd.info\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/nsrd.info\/blog\/wp-json\/wp\/v2\/comments?post=8342"}],"version-history":[{"count":3,"href":"https:\/\/nsrd.info\/blog\/wp-json\/wp\/v2\/posts\/8342\/revisions"}],"predecessor-version":[{"id":8359,"href":"https:\/\/nsrd.info\/blog\/wp-json\/wp\/v2\/posts\/8342\/revisions\/8359"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/nsrd.info\/blog\/wp-json\/wp\/v2\/media\/8357"}],"wp:attachment":[{"href":"https:\/\/nsrd.info\/blog\/wp-json\/wp\/v2\/media?parent=8342"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/nsrd.info\/blog\/wp-json\/wp\/v2\/categories?post=8342"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/nsrd.info\/blog\/wp-json\/wp\/v2\/tags?post=8342"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}